This goes doubly if you’re playing with the three DLC packs (Citadel, Omega, and Leviathan), as all three add significant Military Strength resources - the better part of 1000 War Assets. Here’s the main thing you need to know about War Assets and Military Strength: if you play ME3 naturally, you will easily reach the end with a good amount of War Assets and more than enough that your ending options won’t be restricted. Your Military Strength is determined by various actions in ME3, but also is one place where the consequences of your choices throughout the trilogy most consistently echoes. The rating that really matters is your Total Military Strength - your War Assets - as this is the one that will determine what happens in the final stages of Mass Effect 3’s story. This menu will break down the War Assets you’ve acquired in a handful of categories - the same categories we use later on this page - but also give you a total milirary strength score, effective military strength score, and a readiness rating.
Mass Effect 3 War Assets, Total Military Strength, and what you need to get for each endingįirst of all, it’s worth pointing out that you can check in on your Total Military Strength at any time from the Normandy’s War Table room there’s a terminal dedicated to tracking your War Assets.
On this guide, we list every single War Asset in ME3 and their TMS values, plus broadly explain the system and what you need to know about War Assets in a more general way, so you know how much you need to think about this system in relation to your progress in Mass Effect 3. It can be checked and displayed using the War Terminal in the Normandy’s War Room, and your with your TMS/War Assets ultimately used to determine your fate and which Mass Effect 3 endings are available to you. To survive the war with the Reapers, the basic mission of Shepard and crew in Mass Effect 3 is to prepare and recruit as many different people, technologies, weapons, and anything else you can get your hands on to have the best Total Military Strength possible. BioWare settled on the idea of War Assets and a unique statistic called Total Military Strength, or TMS. Mass Effect 3 is all about fighting a huge war for the sake of the fate of the whole galaxy - which is a pretty difficult thing to portray and allow players to keep track of in a choice-based RPG. Reprogramming the Geth Heretics increases the strength of their fleet if you can recruit them, but weakens the Quarians.Mass Effect 3 War Assets guide: every asset that adds to your Military Strength If Kelly Chambers survives ME2 she can help recruit some ex-Cerberus engineers. The Archer bothers are available as assets if they survived Overlord.ĭestroying/not destroying the Collector Base effects the value of an asset found in the Cerberus base. He can be recruited to strengthen what's left of their fleet. If you completed Bring Down the Sky and the Batarian leader escaped, If you did not complete Arrival, the a Alliance 103rd marine division is weakened.Ĭaptain Kirrahe can bring in elements of the STG provided he survived Wrex and Mordin surviving ME 1 and 2 and what Mordin did with the genophage data have a big effect on the amount of war assets that can be generated from the Korgan. The Rachni can be recruited as assets if you allowed the queen to live in ME1.Ĭonrad Verner can even provide a war asset provided you did a bunch Zhu's hope colonist are a war asset if they survived ME1. If the Destiny Ascension was destroyed, the strength of the Alliance fleets are boosted, and a new Alliance Admiral is available.
This reduces the strength of all of the Alliance fleets. The Destiny Ascension can be added as a war asset provided it survived ME1. Having a lot of mineral resources at the end of ME2 may grant you a bonus of up to 100 war assets. The strength of the Normandy is effected by the amount of upgrades applied in ME2 Kasumi, Jacob, Miranda, Zaeed, Jack, Grunt, and Samara can all be recruited as war assets if they survived ME2 and events in ME3.